SDL2 Keyboard configuration and layout (Spanish)Įmulador : Solo puedes asignarle una tecla a cada función. In addition to this, you are able to run original game discs (CDs) from RetroArch. Settings are also unified so configuration is done once and for all. It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface.
ASSIGN L AND R KEYS TO EMULATOR MAC HOW TO
The Core Parameters page gives the names of the config parameters to set up the Emulator Core key commands, while the Plugin Parameters page tells how to configure the controls for the input plugin.Ĥ. RetroArch is a frontend for emulators, game engines and media players. On Windows XP and prior, this is C:\Documents and Settings\username\Application Data\Mupen64Plus\, while on Windows Visa and newer this is C:\Users\username\AppData\Mupen64Plus.įor documentation about the keyboard settings in this configuration file, refer to our Emuwiki site. On Linux or OSX, this is located at ~/.config/mupen64plus/, and on Windows it is in the "Application Data" sub-folder of your user folder. You may set your own key bindings for the emulator core and input plugins, by editing the Mupen64Plus config file. This is very useful for RSI users that have problems with drag operations with the mouse. In this case, you can move the analog stick more gently by holding down the Right Control key (for -50%) or Right Shift key (-25%), or both (-75%). Just hold down the Fn key, and you can use the numeric keypad in the center of your keyboard to move the mouse Mouse Emulator can also toggle mouse buttons with a simple key press. Sometimes you may need to make smaller moves.
ASSIGN L AND R KEYS TO EMULATOR MAC FULL
When using the keyboard, the analog stick is normally moved by its full range when you press an arrow key. and for the key : (colon) use shift and the keys between enter and L.
If there is no supported joystick connected, the input plugin will enable a default keyboard control mapping, as given below: To mount your CD-ROM in DOSBox you have to specify some additional options.
The SDL-Input plugin contains an auto-configuration function which will provide default joystick mappings for any recognized joystick. The keys or joystick/mouse inputs which will be mapped to the N64 controller for playing the games are determined by the input plugin. Default Key Mappings for SDL-Input Plugin Press "Game Shark" button (only if cheats are enabled)įast Forward (playback at 250% normal speed while F key is pressed)Ģ. Select virtual 'slot' for save/load state (F5 and F7) commands The default key bindings are given below, but may be changed by editing the configuration file as described later in this document. The emulator core supports key commands for many functions. SDL2 Keyboard configuration and layout (Spanish)